Class Features

All class systems include healing and defence using class specific abilities, along with all of the general features, however some class systems have additional features. These are listed below.

Class Features

Apostate | Bard | Blademaster | Druid | Infernal | Jester | Magi | Monk | Occultist | Paladin | Priest | Runewarden | Sentinel | Serpent | Shaman | Sylvan

Apostate System with Lifevision

  • Features demon armour, lifevision, putrefaction, shroud, soulmask, deathaura, and vengeance as avialable defences for defup/keepup.
  • Lifevision tracks all afflictions, balances, and defences to determine if the line was an illusion or no. If it was an illusion, then the system will ignore it.
  • Works for when you see the ** Illusion ** line before  and after the illusioned message.
  • Toggle for demon syphon.
  • Also features an “unblind” mode where the system will make sure you aren’t blinded.

Bard System

  • Features grip, dodging, songbird, acrobatics, balancing, arrowcatching, lay, aria, drunken sailor, tune, and hearts fury as avialable defences for defup/keepup.
  • Has a toggle for Hallelujah, for anti-illusion safety.
  • Has a toggle for Dwinnu.
  • Trueparry has been implemented, with an option for parrying either limbs (arms or legs) or sides (left or right.)

Blademaster System with Clarity

  • Features grip, weathering, fitness, clarity, toughness, sturdiness, projectiles, dodging, mindnet, conscioness, binding, constitution, waterwalk, retaliation strike, shin stance and all trances as avialable defences for defup/keepup.
  • Clarity tracks all afflictions, balances, and defences to determine if the line was an illusion or no. If it was an illusion, then the system will ignore it.
  • Works for when you see the ** Illusion ** line before  and after the illusioned message.
  • Fitness has been implemented into the system to be used automatically if you are locked (riftlocked, venomlocked, etc), if you have it enabled.
  • Tells apart when alleviate/shin phoenix is used from illusions.
  • Shindo deaf and blind are available replacements for bayberry and hawthorn, if you have the skills
  • In future updates, the system will also have an option to use alleviate for curing unknown afflictions and phoenix when you’re really screwed.

Druid System

  • Features fitness, resistance, nightsight, elusiveness, reflexes, stealth, affinity, bonding, and barkskin as avialable defences for defup/keepup.
  • Smart morphing capability for those below Jaguar morph, so that startup defence is automated.
  • Grove hypercure has a toggle, for anti-illusion safety.
  • Fitness has been implemented into the system to be used automatically if you are locked (riftlocked, venomlocked, etc), if you have it enabled.
  • Ability to defup and keepup vitality – system will automatically get you to full health to use them

Infernal System with Lifevision

  • Features grip, weathering, fitness, mastery, resistance, standing, lifevision, putrefaction, shroud, soulmask, deathaura and vengeance as avialable defences for defup/keepup.
  • Lifevision tracks all afflictions, balances, and defences to determine if the line was an illusion or no. If it was an illusion, then the system will ignore it.
  • Works for when you see the ** Illusion ** line before  and after the illusioned message.
  • Fitness has been implemented into the system to be used automatically if you are locked (riftlocked, venomlocked, etc), if you have it enabled.
  • The system also will use rage (toggable) to cure all bellwort-based afflictions (provided that your mana is above the mana allowance level.)
  • The system also provides an easy toggle for mastery

Jester System

  • Features slipperiness, balancing, arrowcatch, and acrobatics as avialable defences for defup/keepup.

Magi System

  • Features stoneskin, efreeti, diamondskin, stonefist, reflection, waterweird, chargeshield, and all of the channels (including binding/fortification) as avialable defences for defup/keepup.
  • Defences include fortification and binding of channels.
  • The system comes with a toggle for simultaneity (to use instead of opening every channel one at a time, if the system needs to).
  • Has a toggle for the Necklace of Purity, for anti-illusion safety.

Monk System

  • Features weathering, regeneration, kai boost, resistance, toughness, nightsight, kai trance, telesense, mind cloak, hypersense, body block, mind net, pinch block, evade block, trip block, fitness, projectiles, dodging, constitution, split mind, consciousness, regeneration boost and (finally!) stand firm as avialable defences for defup/keepup.
  • Features an auto-transmute mode, where the system will only sip mana and transmute to heal you instead of sipping health.
  • Has timed warnings for when numb will wear off, and when you may put vitality back up.
  • Parry is replaced with guarding.
  • The system takes into account the arm and legs balances.
  • Fitness has been implemented into the system to be used automatically if you are locked (riftlocked, venomlocked, etc), if you have it enabled.
  • Kaido deaf and blind are available replacements for bayberry and hawthorn, if you have the skills
  • Ability to defup and keepup vitality – system will automatically get you to full health to use them

Occultist System with Lifevision

  • Features heartstone, simulacrum, distortaura, lifevision, tentacles, and shroud as avialable defences for defup/keepup.
  • Lifevision tracks all afflictions, balances, and defences to determine if the line was an illusion or no. If it was an illusion, then the system will ignore it.
  • Works for when you see the ** Illusion ** line before  and after the illusioned message.
  • The system makes use of astralvision for deathsight/lifevision.

Paladin System

  • Features grip, weathering, fitness, mastery, resistance, standing, and inspiration as avialable defences for defup/keepup.
  • Fitness has been implemented into the system to be used automatically if you are locked (riftlocked, venomlocked, etc), if you have it enabled.
  • The system also will use rage (toggable) to cure all bellwort-based afflictions (provided that your mana is above the mana allowance level)
  • The system also provides an easy toggle for mastery

Priest System

  • Features all of the five blessings (frost, willpower, thermal, earth, and endurance), heresy and inspiration as avialable defences for defup/keepup.
  • The system has been designed to use the Healing skillset to it’s fullest. It has three healing modes:
    • None – where the system cures just like any other version
    • Partial – where the system uses the Healing skillset to supplement normal curing
    • Full – where the system uses Healing only to cure.
  • In addition to all that, the system is also very intelligent – if you aren’t high enough in Healing, it won’t use skills you don’t have, but instead will use their herb/pipe/salve equivalents. Same goes for mana allowance – if you’re below the set mana limit, the system will temporarily switch to normal cures until your mana level is high enough

Runewarden System

  • Features grip, weathering, fitness, mastery, resistance, and standing as avialable defences for defup/keepup.
  • Fitness has been implemented into the system to be used automatically if you are locked (riftlocked, venomlocked, etc), if you have it enabled.
  • The system also will use rage (toggable) to cure all bellwort-based afflictions (provided that your mana is above the mana allowance level)
  • The system also provides an easy toggle for mastery

Sentinel System

  • Features fitness, resistance, nightsight, elusiveness, reflexes, stealth, affinity, bonding and barkskin as avialable defences for defup/keepup.
  • Smart morphing capability for those below Jaguar morph, so that startup defence is automated.
  • Fitness has been implemented into the system to be used automatically if you are locked (riftlocked, venomlocked, etc), if you have it enabled.
  • Ability to defup and keepup vitality – system will automatically get you to full health to use them

Serpent System

  • Features scales, weaving, hiding, pacing, lipreading, cloaking and ghosting as avialable defences for defup/keepup.

Shaman System

  • Nothing special for Shamans, I’m afraid, except the excellent curing, defenses and other miscallaneous features that come with all classes.

Sylvan System

  • Features barkskin, efreeti, stonefist, reflection, waterweird, chargeshield, and all of the channels (including binding/fortification) as avialable defences for defup/keepup.
  • The system comes with a toggle for simultaneity (to use instead of opening every channel one at a time, if the system needs to).
  • Grove hypercure has a toggle, for anti-illusion safety.

… and of course if there’s a feature you’d like added, just drop me an email (click).