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To install this script, each trigger and alias listed below must be manually added to the "reflexes" section of the Nexus client. The name, or pattern, of the alias or trigger is orange. The group name is bolded. The value, or "script" of the alias or trigger, follows in black.
This script, once enabled, shows you how many inks you have with one simple command, instead of having to look through all the contants of INFO RIFT.
Syntax for using the script:
inks - Lists all the inks you have.
setinks - Sets the variables for how many inks you have.
You need to use the Alias SETINKS before INKS will work, however.
Aliases
inks
#ECHO Glancing into the rift, you see:
#ECHO [$blueinks] Blue inks
#ECHO [$goldinks] Gold inks
#ECHO [$greeninks] Green inks
#ECHO [$purpleinks] Purple inks
#ECHO [$redinks] Red inks
#ECHO [$yellowinks] Yellow inks
setinks
#groupon checkrift
info rift
#wait 1000
#groupoff checkrift
Triggers
[{[ ]}{d}] {w} ink
Group: checkrift
#IF $2=blue {
#set blueinks $1
} elsif $2=gold {
#set goldinks $1
} elsif $2=green {
#set greeninks $1
} elsif $2=purple {
#set purpleinks $1
} elsif $2=red {
#set redinks $1
} elsif $2=yellow {
#set yellowinks $1}
[{d}] {w} ink
Group: checkrift
#IF $2=blue {
#set blueinks $1
} elsif $2=gold {
#set goldinks $1
} elsif $2=green {
#set greeninks $1
} elsif $2=purple {
#set purpleinks $1
} elsif $2=red {
#set redinks $1
} elsif $2=yellow {
#set yellowinks $1
}
(these triggers updated Jan 12th 2008)
{<}Type MORE to continue reading. ({d}% shown){>}
Group: checkrift
more
(this trigger updated Sept 09 2007)
{<}You remove {d} {[blue|gold|green|purple|red |yellow]} ink, bringing the total in the Rift to {d}.{>}
#IF $2=blue {
#set blueinks $3
} elsif $2=gold {
#set goldinks $3
} elsif $2=green {
#set greeninks $3
} elsif $2=purple {
#set purpleinks $3
} elsif $2=red {
#set redinks $3
} elsif $2=yellow {
#set yellowinks $3
}
(This trigger updated Sept 09 2007)
{<}You store {d} {[blue|gold|green|purple|red |yellow]} ink, bringing the total to {d}.{>}
#IF $2=blue {
#set blueinks $3
} elsif $2=gold {
#set goldinks $3
} elsif $2=green {
#set greeninks $3
} elsif $2=purple {
#set purpleinks $3
} elsif $2=red {
#set redinks $3
} elsif $2=yellow {
#set yellowinks $3
}
Variables
Make the following variables and leave their values blank:
blueinks, goldinks, greeninks, purpleinks, redinks, yellowinks
That's the end of the script.
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