The Vadi System
 
All class systems include healing and defence using class specific abilities, along with all of the general features, however some class systems have additional features. These are listed below.

Class Features


Apostate System with Lifevision
  • Lifevision tracks all afflictions, balances, and defences to determine if the line was an illusion or no. If it was an illusion, then the system will ignore it.
  • Works for when you see the ** Illusion ** line before  and after the illusioned message.
  • Toggle for demon syphon.
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Bard System
  • Has a toggle for Hallelujah, for anti-illusion safety.
  • Has a toggle for Dwinnu.
  • Trueparry has been implemented, with an option for parrying either limbs (arms or legs) or sides (left or right.)
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Druid System
  • Smart morphing capability for those below Jaguar morph, so that startup defence is automated.
  • Grove hypercure has a toggle, for anti-illusion safety.
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Infernal System with Lifevision
  • Lifevision tracks all afflictions, balances, and defences to determine if the line was an illusion or no. If it was an illusion, then the system will ignore it.
  • Works for when you see the ** Illusion ** line before  and after the illusioned message.
  • Fitness has been implemented into the system to be used automatically if you are locked (riftlocked, venomlocked, etc), if you have it enabled.
  • The system also will use rage (toggable) to cure all bellwort-based afflictions (provided that your mana is above the mana allowance level.)
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Jester System
  • Nothing special for jesters I'm afraid, except the defences that come with all classes. (back to top)

Magi System
  • Defences include fortification and binding of channels.
  • The system comes with a toggle for simultaneity (to use instead of opening every channel one at a time, if the system needs to).
  • Has a toggle for the Necklace of Purity, for anti-illusion safety.
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Monk System
  • Features an auto-transmute mode, where the system will only sip mana and transmute to heal you instead of sipping health.
  • Has timed warnings for when numb will wear off, and when you may put vitality back up.
  • Parry is replaced with guarding.
  • The system takes into account the arm and legs balances.
  • Fitness has been implemented into the system to be used automatically if you are locked (riftlocked, venomlocked, etc), if you have it enabled.
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Occultist System with Lifevision
  • Lifevision tracks all afflictions, balances, and defences to determine if the line was an illusion or no. If it was an illusion, then the system will ignore it.
  • Works for when you see the ** Illusion ** line before  and after the illusioned message.
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Paladin System
  • Fitness has been implemented into the system to be used automatically if you are locked (riftlocked, venomlocked, etc), if you have it enabled.
  • The system also will use rage (toggable) to cure all bellwort-based afflictions (provided that your mana is above the mana allowance level)
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Priest System
  • The system has been designed to use the Healing skillset to it's fullest. It has three healing modes:

    • None - where the system cures just like any other version
    • Partial - where the system uses the Healing skillset to supplement normal curing
    • Full - where the system uses Healing only to cure.
  • The system also takes the user's Healing skill into account. If there is an affliction that the users Healing skill does not yet permit to heal, the system will use normal cures for that. It also obeys the mana allowance, and if your mana falls below it, the system will use normal cures.
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Runewarden System
  • Fitness has been implemented into the system to be used automatically if you are locked (riftlocked, venomlocked, etc), if you have it enabled.
  • The system also will use rage (toggable) to cure all bellwort-based afflictions (provided that your mana is above the mana allowance level)
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Sentinel System
  • Smart morphing capability for those below Jaguar morph, so that startup defence is automated.
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Serpent System
  • Nothing special for serpents I'm afraid, except the defences that come with all classes.
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Shaman System
  • Nothing special for Shamans, I'm afraid, except the defenses that come with all classes.
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Sylvan System
  • Defences include fortification and binding of channels.
  • The system comes with a toggle for simultaneity (to use instead of opening every channel one at a time, if the system needs to).
  • Grove hypercure has a toggle, for anti-illusion safety.
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